One thing they didn’t update was the controller icons. Don’t even need to use GameMode to get this to run at a crisp 60 FPS with my GTX 1660 Super! It’s only using about 2 GB of VRAM and less than 8 GB RAM at 1440p resolution. So I bought the game, played it on Arch, and low and behold, it’s working great, and it seems the Linux version is using Vulkan as the graphics API: What’s even more shocking is that in addition to Windows, there’s a Mac and a Linux version standing right alongside the release. I would have thought that they were going to have their own launcher to play this game, but what took me by surprise is they put Super Mario Odyssey on Steam. Looks like it was done in-house by Nintendo themselves. After DMCA-ing the crap out of YouTubers who post videos of the Steam Deck emulating Nintendo Switch games, as well as shutting down unofficial, fan-made projects that make use of their IP, I think Nintendo is finally giving their fans what they want: a proper port of one of their first-party titles on a platform other than their own. It seems like Nintendo has finally given up the battle.